So. I made a thing.
Morrigan? What are you doing?
This one was weird. Morrigan had been in bear form, and when we found Jarvia and the cutscene started, Morrigan turned into Bearrigan, the mangled floating bear. She stayed that way throughout the fight and followed me around Orzammar like that.
Luckily, when we went back to camp…
… Never mind.
Another artfill done for the kinkmeme. Someone requested pinups of the ladies, and after I’d posted them, I was further asked for the dudes.
Not completely happy with all of them, but they can’t all be winners.
A few Dragon Age and Mass Effect characters got together to express their appreciation for each one of you, and offer some words of encouragement to anyone who is struggling.
Among the guest list is: Commander Shepard, Kaidan, Grunt, James Vega, Garrus, Nathaniel, Fenris, Zevran, and Varric.
As well as a personal message from me!
YOU ALL ARE INCREDIBLE AND I HOPE YOU ENJOY LISTENING!!
Lovely! The last three in particular had me shaking with suppressed fangirlism.
There was a “male characters as females” prompt on the kink meme, and I drew the Ms. Roberta House one initially. I sort of forgot that I’d also done The Queen and her badass gang, the Queens (presumably in a world where Elvis was a lady), and the friendly cowgirl securitron, Vicki.
So here, tumblr, bask in the glory that are my terrible mistakes.
I couldn’t find comparison photos of James’ different races in Fallout 3, so I decided to take a few screencaps.
I didn’t realize that his race changed with the player’s, since I played first as a white character, then as a Hispanic character (and I didn’t notice a difference between white!James and Hispanic!James). I always thought he was just a dark-complexioned white guy, and Catherine is a black lady in canon (even though you never see her in-game), and if you played as anything but a mulatto character, everyone was just too polite to mention your mother’s obvious infidelity. Turns out I was wrong.
Though, Catherine’s canon race aside, since you weren’t meant to ever know what she looks like, it seems to me it would have made just as much sense for James to have one character design and for everyone to just keep mentioning how much like your mom you look.
Regardless, head-canon for me is that James is white, Catherine is black, and the Lone Wanderer is a biracial nineteen-year-old girl named after her dead mother.
Because you all care about my opinions. Shut up, yes you do.
I’d usually avoid spoilers, but I’m going to say right off that there’s not much new content in this game. Most of the jokes and situations are rehashes of past episodes of South Park, which makes it feel more dated than a brand new game should.
That said, what material was new was about as funny as your average episode. Being a vagina-haver, I am impervious to fart jokes, but the stuff parodying fantasy RPGs and especially the jokes about the silent protagonist trope, I thought were hilarious.
Any other problems with the humor are carry-overs from the show. Sometimes it feels like it’s trying too hard to be scandalous, being its most obvious flaw.
As for the game itself, it could sometimes be hard to get around. There were times when it was difficult to tell where to go, because there isn’t much to indicate what you’re able to climb or what you’ll fit between. Off the top of my head, I can recall two times when I could figure out what to do, and it turned out I was doing the right thing, I was just standing half a millimeter too far back or forward.
That’s the problem with having the camera fixed to one side like an old 2D game while you’re able to move in more directions than just left and right.
I also thought the process of learning new fart attacks was needlessly complex, given that I never used them in battle, and using them to clear obstacles only required the G key. Granted, once I figured out to focus more on the squiggly lines and less on the buttons they were telling me to push, it got much easier, but those first two were beyond frustrating up to that point.
All this bitching and moaning probably makes me sound like I didn’t like the game, though, and that isn’t the case. What really matters to me in a game is whether or not it’s fun. A flawless game that isn’t fun is a much worse failure than a buggy, crash-prone mess of a game that is fun, in my eyes. And on that front, The Stick of Truth passes with flying colors. It’s extremely enjoyable, though, admittedly, I’m not super excited to replay it like I am most of my other games. Maybe after a few days of cool down, I’ll try playing as another class. I can’t imagine that warrior differs too much from thief, but I’d like to see how mage and Jew (yes, Jew) work.
If you’re a fan of South Park, I’d recommend this game to you, but if you don’t like the show, you most likely won’t like the game.
P.S.: The ending was fantastic.
A girl is only as bold as her mascara.
And with ScandalEyes Retro Glam Mascara, you can be as bold as you dare.
No, a girl is only as bold as she wants to be. I don’t like these types of ads that perpetuate the idea that girls need products like make-up to make them better people, beautiful or amazing… girls are all of that and more
Amen! Thank you, kawaii-lady (and all the other awesome people who called Rimmel out on this awful, awful ad)!
Step 1: Acknowledge that there isn’t actually a problem.
There was once a time when you didn’t need to present a resume to enjoy video games or super heroes.
Saying you liked something before it was popular, and scoffing at anyone who was only introduced to something because it became popular is exclusivist nonsense.
Come on, guys. We’re geeks, not hipsters.
(On a semi-related note, I’ve been playing The Stick of Truth. Will do a half-assed review when I finish it, because I already have a few things to say about it.)
Or: How I Learned to Stop Loving and Worry About the Bomb.
So I was lying in bed, trying to sleep and thinking of all the reasons RPGs are superior to almost every other kind of video game. That’s a list for a different time, but it led me to thinking about the way goodness versus evilness is represented in RPGs, and how they could be made more realistic.
Since I play Dragon Age, Fallout, and Skyrim, that’s where all of my examples are coming from, but I’m sure other RPGs fall into these same categories. Also, I’ve tried to avoid spoilers, but dude these are some old games. I’m not going out of my way not to spoil a 3+ year old game.
Zevran: “They will assume that I am dead along with Taliesen. So long as I do not make my presence known to them, they will not seek me out.”
I love Zevran and all, but every time I get to this part, I’m always like, “No, Zevran. That doesn’t make any sense.”
I get that they had to wrap his thing up somehow, but this just does not make sense. If the assassin you sent after someone turns up dead, wouldn’t it make more sense to assume that the target is the one who killed him? What, is Taliesen just so good that the only way someone could kill him is if they died in the process? It just seems like an oversight, but what would I know about running an assassin group?
(Why, yes, I am playing as a human noble again. It has the most satisfying outcome to me. Primarily because Alistair.)
Thanks for the suggestion!
I figured as much, seeing as how that’s sort of a common problem with anime based on manga. “You know all these characters that you love and are invested in?” it seems to say, “Well we’re not going to tell you what happens to them! Go read the manga, you illiterate half-wit!”
Ouran High School Host Club was a funny example of this, because they invented a big ol’ conflict to resolve at the end so that you wouldn’t notice that it didn’t actually resolve anything. It even had fireworks, presumably so it could point and yell, “Look! Fireworks!” and escape while we were distracted.
I suppose that’s better than what shows like Naruto and Bleach do, though, where they just go on, and on, and on, and on, and on………
But now I’m getting off topic. I will definitely look into the manga, my Anonymous friend. Thanks again.
I just want to say that Epic wasn’t that bad.
So Lindsay Ellis (a.k.a. Nostalgia Chick) did her Top Ten Worst Movies of 2013 video, and of the movies on her list that I saw, I agree… Except in the case of Epic.
Epic wasn’t good, okay? I acknowledge that. But I really don’t think it was bad enough to warrant being on a “worst” list. I can’t disagree with anything she said about the movie, but I just can’t seem to dislike it. Granted, I really liked Ronin as a character, and his relationship with Queen Beyonce (Tara?) was just—OMG, I can’t handle all the FEELS!—so I think he might have carried the movie for me. I was so much more invested in him and his relationship than I was in the breeding pair and their relationship. (I use “breeding pair” loosely, here, given the outcome of said relationship. That’s all I’ll say to avoid spoilers.)
A gripe of mine that NChick didn’t touch on for Epic is this: A common problem of movies about someone getting shrunk is that it doesn’t seem to remember how big the small person it supposed to be. Like, a bee flies by the girl’s head, and it’s almost bigger than she is, but then she’s next to man-made objects, and she’s seems bigger or smaller in comparison. It’s minor, but it takes me right out of the movie.
Also, I watched Princess Jellyfish on Netflix.
I was super invested in the love-
triangle -square, but it didn’t have a satisfying conclusion, and none of the characters grew or changed in any significant way. It’s really upsetting, because I wanted the show to be good, but the stakes weren’t all that high to begin with, and then the entire conflict just gets swept under the rug at the end, and two of the four corners of the love-square get put on a bus plane at the end. Literally.
It’s almost as if they thought they had more episodes to work with, and then on the eleventh episode, they were suddenly told it was the last, so they cobbled an “ending” together with duct-tape and paperclips.
Lastly, I’ve been playing Dragon Age II.
I’m not sure it’s quite as bad as people say. Then again, I still haven’t gotten to the end. I don’t know if it’s longer than Origins, or just more tedious, because I can knock DA:O out in a few days, but I’ve been playing DA2 for three or four days, and I’m still not done. I don’t even know where the ending is from here, because there doesn’t seem to be any kind of overarching plot. It’s just some chick (or dude if you’re
wrong playing as a male), running around solving EVERYONE’S problems, and then it jumps ahead, and you solve EVERYONE ELSE’S problems.
Alistair was in it, but even that couldn’t bring me joy. It mostly just made me miss Origins, so I started playing Origins again.
The combat in DA2 is more fun, and I like that it automatically switches to melee combat when enemies get too close for ranged weapons to be even remotely effectual. Because if I were an archer, and enemy got too close, I’d be hitting that MOFO with my bow, is all I’m saying, and a lot of games (Skyrim included) don’t have that option, so at least Hawke has the decency to pull a knife out of nowhere and start stabbing.
The romances are less interesting in DA2. First of all, you can only talk to your companions when you’re at their houses? What kind of BS is that? And only if they have something quest-related to say, just to make me miss Origins even more.
Hopefully Inquisition will be more fun. As long as they stop spawning in enemies every three seconds, I’ll be happy.